On Trigger Stay (Collider)
Physics & collisionsDetailedOnTriggerStay
Every physics step while a non-player collider stays in this trigger.
This event happens often: keep heavy work out of it, and keep it on Only my screen.
Happens once per physics update for every collider inside the area: with three objects inside, it runs three times per update. What is inside is the collider for that call.
It needs the same setup as On Trigger Enter: one of the two needs a Rigidbody (On Trigger Enter (Collider)). If entering and leaving are enough, that event and On Trigger Exit are lighter.
Official docs: OnTriggerStay (Unity)
Event values
Values this event has; action settings can use them as targets or values.
| Name | Type |
|---|---|
| What is inside | Collider |
On a card
WhenOn Trigger Stay (Collider)⋯
What to do
+ Add what to do
In Udon
In UdonSharp, this is the method:
void OnTriggerStay(Collider other)In the same category
- On Player Collision Enter
- On Trigger Enter (Collider)
- On Trigger Exit (Collider)
- On Player Trigger Stay
- On Player Collision Exit
- On Player Collision Stay
- On Player Particle Collision
- On Controller Collider Hit Player
- On Collision Enter
- On Collision Exit
- On Collision Stay
- On Trigger Enter 2D
- On Trigger Exit 2D
- On Trigger Stay 2D
- On Collision Enter 2D
- On Collision Exit 2D
- On Collision Stay 2D
- On Controller Collider Hit
- On Particle Collision
- On Particle Trigger
- On Joint Break
- On Joint Break 2D
- On Parent Changed
- On Children Changed