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Glossary ​

Words used in this manual and in Tripwire.

WordMeaning
TriggerThe Tripwire Trigger component on an object; gimmicks are built from its cards
CardOne "when" with its list of what to do
Event (when)What starts it: a click, entering an area...
Action (what to do)What runs when the event happens
VariableA value the trigger remembers
SyncKeeping a value the same on every screen
OwnerThe player allowed to change a synced value; Tripwire makes whoever changes it the owner
Only my screenRun actions only for the player the event happened to (Local)
Everyone's screenRun actions on every present player's screen (All); players who join later don't get them
Owner's screenRun actions only on the owner's screen (Owner)
Players who join laterPlayers who enter the instance after a value changed; synced variables give them the current value
UdonWhat runs gimmicks in VRChat worlds
UdonSharpA tool for writing Udon programs in C#; Tripwire writes UdonSharp scripts
ClientSimLets you try VRChat behavior inside Unity, when you press Play
ApplyConverting the cards to UdonSharp and attaching it; done by itself before Play and builds
Simple / DetailedHow much the pickers show