On Trigger Enter 2D
Physics & collisionsDetailedOnTriggerEnter2D
A 2D collider enters this 2D trigger.
A 2D physics event: it happens when a 2D collider (Box Collider 2D and the like) enters this object's 2D area (a Collider 2D with Is Trigger on). It isn't for regular 3D colliders or players.
One of the two colliders needs a Rigidbody 2D. Both the area and the collider that came in get the event. For 3D areas, see On Trigger Enter (Collider).
Official docs: OnTriggerEnter2D (Unity)
Event values
Values this event has; action settings can use them as targets or values.
| Name | Type |
|---|---|
| What entered | Collider2D |
On a card
WhenOn Trigger Enter 2D⋯
What to do
+ Add what to do
In Udon
In UdonSharp, this is the method:
void OnTriggerEnter2D(Collider2D other)In the same category
- On Player Collision Enter
- On Trigger Enter (Collider)
- On Trigger Exit (Collider)
- On Player Trigger Stay
- On Player Collision Exit
- On Player Collision Stay
- On Player Particle Collision
- On Controller Collider Hit Player
- On Trigger Stay (Collider)
- On Collision Enter
- On Collision Exit
- On Collision Stay
- On Trigger Exit 2D
- On Trigger Stay 2D
- On Collision Enter 2D
- On Collision Exit 2D
- On Collision Stay 2D
- On Controller Collider Hit
- On Particle Collision
- On Particle Trigger
- On Joint Break
- On Joint Break 2D
- On Parent Changed
- On Children Changed