On Player Collision Exit
Physics & collisionsDetailedOnPlayerCollisionExit
A player stops touching this collider.
Happens when a player's capsule that was touching this object's collider moves off it. Whose picks which players count.
Like On Player Collision Enter, it is meant for moving things that hit a player, and isn't called when a player walks into a stationary object (On Player Collision Enter).
Official docs: Player Collisions (VRChat), Event Nodes (VRChat)
Event values
Values this event has; action settings can use them as targets or values.
| Name | Type |
|---|---|
| That player | Player |
On a card
WhenOn Player Collision Exit⋯
What to do
+ Add what to do
In Udon
In UdonSharp, this is the method:
public override void OnPlayerCollisionExit(VRCPlayerApi player)In the same category
- On Player Collision Enter
- On Trigger Enter (Collider)
- On Trigger Exit (Collider)
- On Player Trigger Stay
- On Player Collision Stay
- On Player Particle Collision
- On Controller Collider Hit Player
- On Trigger Stay (Collider)
- On Collision Enter
- On Collision Exit
- On Collision Stay
- On Trigger Enter 2D
- On Trigger Exit 2D
- On Trigger Stay 2D
- On Collision Enter 2D
- On Collision Exit 2D
- On Collision Stay 2D
- On Controller Collider Hit
- On Particle Collision
- On Particle Trigger
- On Joint Break
- On Joint Break 2D
- On Parent Changed
- On Children Changed