Skip to content

On Player Collision Exit ​

Physics & collisionsDetailedOnPlayerCollisionExit

A player stops touching this collider.

Happens when a player's capsule that was touching this object's collider moves off it. Whose picks which players count.

Like On Player Collision Enter, it is meant for moving things that hit a player, and isn't called when a player walks into a stationary object (On Player Collision Enter).

Official docs: Player Collisions (VRChat), Event Nodes (VRChat)

Event values

Values this event has; action settings can use them as targets or values.

NameType
That playerPlayer

On a card

WhenOn Player Collision Exit⋯
What to do
+ Add what to do

In Udon

In UdonSharp, this is the method:

public override void OnPlayerCollisionExit(VRCPlayerApi player)

In the same category