On Collision Exit
Physics & collisionsDetailedOnCollisionExit
A non-player collider stops touching this one.
Happens when another collider stops touching this object's collider. What left it is a Collision.
It needs the same setup as On Collision Enter: both colliders with Is Trigger off, and a Rigidbody with Is Kinematic off on one of them (On Collision Enter).
Official docs: OnCollisionExit (Unity)
Event values
Values this event has; action settings can use them as targets or values.
| Name | Type |
|---|---|
| What left it | Collision |
On a card
WhenOn Collision Exit⋯
What to do
+ Add what to do
In Udon
In UdonSharp, this is the method:
void OnCollisionExit(Collision other)In the same category
- On Player Collision Enter
- On Trigger Enter (Collider)
- On Trigger Exit (Collider)
- On Player Trigger Stay
- On Player Collision Exit
- On Player Collision Stay
- On Player Particle Collision
- On Controller Collider Hit Player
- On Trigger Stay (Collider)
- On Collision Enter
- On Collision Stay
- On Trigger Enter 2D
- On Trigger Exit 2D
- On Trigger Stay 2D
- On Collision Enter 2D
- On Collision Exit 2D
- On Collision Stay 2D
- On Controller Collider Hit
- On Particle Collision
- On Particle Trigger
- On Joint Break
- On Joint Break 2D
- On Parent Changed
- On Children Changed