On Trigger Exit (Collider)
Physics & collisionsDetailedOnTriggerExit
A non-player collider leaves this trigger.
Happens when a collider that was inside the area (a collider with Is Trigger on) leaves it. What left is that collider. Often used to undo what entering changed.
It needs the same setup as On Trigger Enter: one of the two needs a Rigidbody. Unity sends it both to the area and to the collider that left (On Trigger Enter (Collider)).
Official docs: OnTriggerExit (Unity), Interaction between collider types (Unity)
Event values
Values this event has; action settings can use them as targets or values.
| Name | Type |
|---|---|
| What left | Collider |
On a card
WhenOn Trigger Exit (Collider)⋯
What to do
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In Udon
In UdonSharp, this is the method:
void OnTriggerExit(Collider other)In the same category
- On Player Collision Enter
- On Trigger Enter (Collider)
- On Player Trigger Stay
- On Player Collision Exit
- On Player Collision Stay
- On Player Particle Collision
- On Controller Collider Hit Player
- On Trigger Stay (Collider)
- On Collision Enter
- On Collision Exit
- On Collision Stay
- On Trigger Enter 2D
- On Trigger Exit 2D
- On Trigger Stay 2D
- On Collision Enter 2D
- On Collision Exit 2D
- On Collision Stay 2D
- On Controller Collider Hit
- On Particle Collision
- On Particle Trigger
- On Joint Break
- On Joint Break 2D
- On Parent Changed
- On Children Changed