On Player Collision Stay
Physics & collisionsDetailedOnPlayerCollisionStay
Every physics step while a player touches this collider.
This event happens often: keep heavy work out of it, and keep it on Only my screen.
Happens again and again while a player's capsule touches this object's collider. VRChat's docs describe it as every frame.
Like On Player Collision Enter, it is meant for moving things touching a player, and isn't called when a player walks into a stationary object. If you only need the start and the end of the contact, On Player Collision Enter and On Player Collision Exit are lighter.
Official docs: Player Collisions (VRChat), Event Nodes (VRChat)
Event values
Values this event has; action settings can use them as targets or values.
| Name | Type |
|---|---|
| That player | Player |
On a card
WhenOn Player Collision Stay⋯
What to do
+ Add what to do
In Udon
In UdonSharp, this is the method:
public override void OnPlayerCollisionStay(VRCPlayerApi player)In the same category
- On Player Collision Enter
- On Trigger Enter (Collider)
- On Trigger Exit (Collider)
- On Player Trigger Stay
- On Player Collision Exit
- On Player Particle Collision
- On Controller Collider Hit Player
- On Trigger Stay (Collider)
- On Collision Enter
- On Collision Exit
- On Collision Stay
- On Trigger Enter 2D
- On Trigger Exit 2D
- On Trigger Stay 2D
- On Collision Enter 2D
- On Collision Exit 2D
- On Collision Stay 2D
- On Controller Collider Hit
- On Particle Collision
- On Particle Trigger
- On Joint Break
- On Joint Break 2D
- On Parent Changed
- On Children Changed