On Children Changed
Physics & collisionsDetailedOnTransformChildrenChanged
A child is added to or removed from this object.
Happens when this object's list of children changes: a child is added, or moves to another parent.
Official docs: OnTransformChildrenChanged (Unity)
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What to do
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In Udon
In UdonSharp, this is the method:
void OnTransformChildrenChanged()In the same category
- On Player Collision Enter
- On Trigger Enter (Collider)
- On Trigger Exit (Collider)
- On Player Trigger Stay
- On Player Collision Exit
- On Player Collision Stay
- On Player Particle Collision
- On Controller Collider Hit Player
- On Trigger Stay (Collider)
- On Collision Enter
- On Collision Exit
- On Collision Stay
- On Trigger Enter 2D
- On Trigger Exit 2D
- On Trigger Stay 2D
- On Collision Enter 2D
- On Collision Exit 2D
- On Collision Stay 2D
- On Controller Collider Hit
- On Particle Collision
- On Particle Trigger
- On Joint Break
- On Joint Break 2D
- On Parent Changed