On Player Object Storage Exceeded
Sync & saved dataDetailedOnPlayerObjectStorageExceeded
A player's persistent objects are over their size limit.
Happens when a player's PlayerObject usage has gone over the storage limit. The limit is 100 KB per player for each world.
Data that would go over the limit can't be saved: VRChat logs an error and the data isn't saved. Save less data.
Whose on the card starts as Me. To find out earlier, use the warning event for nearing the limit.
Official docs: PlayerObject (VRChat), Persistence (VRChat)
Event values
Values this event has; action settings can use them as targets or values.
| Name | Type |
|---|---|
| That player | Player |
On a card
WhenOn Player Object Storage Exceeded⋯
What to do
+ Add what to do
In Udon
In UdonSharp, this is the method:
public override void OnPlayerObjectStorageExceeded(VRCPlayerApi player)