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On Player Data Storage Warning ​

Sync & saved dataDetailedOnPlayerDataStorageWarning

A player's PlayerData is close to its size limit.

Happens when a player's PlayerData usage is getting close to the storage limit. The official docs don't say how close it has to be.

The limit is 100 KB of PlayerData per player for each world. VRChat stores the data compressed, so data that compresses well can go over 300 KB. Call Udon API reads the current usage with Networking.GetPlayerDataStorageUsage.

Whose on the card starts as Me. Going over the limit stops saving, so this is a place to warn the player or save less (when over the limit).

Official docs: PlayerData (VRChat), Persistence (VRChat)

Event values

Values this event has; action settings can use them as targets or values.

NameType
That playerPlayer

On a card

WhenOn Player Data Storage Warning⋯
What to do
+ Add what to do

In Udon

In UdonSharp, this is the method:

public override void OnPlayerDataStorageWarning(VRCPlayerApi player)

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