Toggle Renderer Enabled
Show / hideRenderer.ToggleEnabled
Flip renderers between shown and hidden, keeping the object.
Flips renderers: shown ones are hidden and the other way round. Colliders and the object's other components keep working. To set a definite state, use Set Renderer Enabled.
It flips them only on the screen where the action runs. To hide the whole object, use Toggle Active.
Official docs: Renderer.enabled (Unity)
Settings
| Name | Type | Default |
|---|---|---|
| Targets | Renderer list |
On a card
WhenInteract⋯
What to do
Toggle Renderer Enabled⋯
TargetsNone
+ Add what to do
In Udon
Roughly this code, once per target ({ } are the settings):
{targets}.enabled = !{targets}.enabled;