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Toggle Component Enabled ​

Show / hideBehaviour.ToggleEnabled

Flip components (Light, AudioSource, ...) between enabled and disabled.

Flips components such as lights, audio sources, Animators or other UdonBehaviours: enabled ones become disabled and the other way round. The object itself stays shown. To set a definite state, use Set Component Enabled.

It flips them only on the screen where the action runs. To keep everyone the same, toggle a synced variable and, in On Variable Changed, put the variable into Set Component Enabled (The same state for everyone).

Official docs: Behaviour.enabled (Unity)

Settings

NameTypeDefault
TargetsBehaviour list

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In Udon

Roughly this code, once per target ({ } are the settings):

{targets}.enabled = !{targets}.enabled;

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