Skip to content

Toggle Collider Enabled ​

Show / hideCollider.ToggleEnabled

Flip colliders between enabled and disabled.

Flips colliders: enabled ones become disabled and the other way round. The look stays, so it suits walls you can walk through now and then, or buttons that can't be pressed for a while. To set a definite state, use Set Collider Enabled.

It flips them only on the screen where the action runs. Disabling an area (an Is Trigger collider) also stops that area's events.

Official docs: Collider.enabled (Unity)

Settings

NameTypeDefault
TargetsCollider list

On a card

WhenInteract⋯
What to do
Toggle Collider Enabled⋯
TargetsNone
+ Add what to do

In Udon

Roughly this code, once per target ({ } are the settings):

{targets}.enabled = !{targets}.enabled;

In the same category