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Random Number ​

VariablesVariable.Random

Put a random number from min to max (both included for whole numbers) into a number variable.

With 1 to 6, 6 can come up too.

Into a synced variable, the result reaches everyone: dice and lotteries everyone should agree on are built this way (Dice).

For a Number variable, both the minimum and the maximum can come up. For whole numbers, Unity's Random.Range leaves out the maximum, so Tripwire adds 1 to it when calling. If both are typed in and the minimum is larger, it's an error.

Official docs: Random.Range (Unity)

Settings

NameTypeDefault
VariableVariable
MinNumber
MaxNumber

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Random Number⋯
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Min
Max
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