Get Component
VariablesVariable.GetComponent
Put a component of an object, or of its children or parents, into an object variable: the variable's type says which component.
Pick a variable of a component type (Rigidbody, AudioSource...) in Variable and an object in Object. The variable's type says which component to get. Look in set to Children too also searches the children, and Parents too the parents; both start with the object itself.
Objects placed in the scene can be picked directly in other actions' fields. This action helps with objects found while playing: the object that entered an area in On Trigger Enter, or one found with Call Udon API, can give its Rigidbody to move it.
When nothing is found, the variable is empty (null), and actions that use it then do nothing.
Official docs: GetComponent (Unity), GetComponentInChildren (Unity), GetComponentInParent (Unity)
Settings
| Name | Type | Default |
|---|---|---|
| Variable | Variable | |
| Object | Object | |
| Look in | Integer |