Log
AdvancedDebug.Log
Write a message to the log.
A variable's name in braces in Message, like {score}, becomes its current value, as in Set Text. Use it to check whether an event ran or what a variable holds.
In Unity's Play mode, messages show in the Console window. To check Tripwire itself, the times on the cards and the Event History are often enough (Trying it in Play).
Inside VRChat, messages go to the output log. On Windows it is in C:\Users\YourName\AppData\LocalLow\VRChat\VRChat, with a new file each launch. Launch VRChat with --enable-debug-gui and press Right Shift, ` and 3 together to read the log in game.
Official docs: Debug.Log (Unity), Debugging Udon Projects (VRChat)
Settings
| Name | Type | Default |
|---|---|---|
| Message | Text |
On a card
WhenInteract⋯
What to do
Log⋯
Message
+ Add what to do
In Udon
Roughly this code, once per target ({ } are the settings):
Debug.Log({message});